Notes
Outline
Overview of Human-Machine Systems
General Characteristics of Sensory Systems
Stimulus Receptor Neural Relay Cortex
In Vision
Light Rods/Cones LGN of Thalamus Striate
In Audition
Sound Hair Cells MGN of Thalamus Sup. Temp. G.
Other Generalities
Always more than one pathway in brain
Always more than one brain target
Ultimately sensory information is combined
The Physical Stimulus for Audition
The Physical Stimulus for Audition - 2
Amplitude is the difference in air pressure between the compression and rarefaction.
The measure of sound amplitude is the relative measure called decibel or dB.
Where P = air pressure; P2 = power
dB SPL, P2=0.0002 dynes/cm2 which is near the absolute threshold for hearing.
The Physical Stimulus for Audition - 3
Resonance
All physical mater will most easily vibrate at certain frequencies.
This is true of our ear.
Thus some frequencies will more easily enter our ear
It helps us determine the frequencies of incoming sounds as we shall see.
The physical dimensions are related to but not the same as the psychological dimensions:
frequency <> pitch
amplitude <> loudness
Anatomy and Physiology of the Ear
Three Major Divisions
Outer Ear receives sound directs it to the rest of the ear.
Pinna - directs sound energy to middle ear and helps  perception of the direction.
External Auditory Meatus or Canal - 2.5 to 3 cm long, 7 mm wide Resonates at about 2-4K Hz.
Tympanic Membrane
Anatomy and Physiology of the Ear - 2
Middle Ear transmits sound information to inner ear.
Ossicles transmit and amplify sound energy.
Malleus - Hammer
Incus - anvil
Stapes - stirrup
Eustachian Tube
Inner Ear is where transduction of sound information occurs.
Cochlea (snail) with the
Oval Window
Round Window
The Cochlea and Sound Transduction
The Cochlea -
Latin for seashell which is what it looks like
Basilar membrane runs most of the length of the cochlea dividing in the top and bottom.
The base is right below the oval window where the sound energy enters
The apex is at the other end.
Hair Cells are the receptors and run the length of the Basilar Membrane in two sets
inner 1 row ~ 3500
outer 3 rows ~20000
Tectorial Membrane - across top of Hair Cells
The Cochlea and Sound Transduction - 2
Auditory Transduction
Transduction is the conversion of energy from one form to another, e.g., sound pressure to neural impulses
The Traveling wave.
Wave set up by action of stapes on oval window
Point of Maximal Displacement depends upon the frequency of the tone.
High Frequencies near the base.
Low frequencies near the apex.
The shearing force
The traveling wave bends the basilar membrane
This bends the hair cells.
Loudness
The experience of sound most closely related to amplitude or intensity.
Examples of sounds at different dB SPL levels for comparison.
Rustling Leaves =~20 dB
Average Speaking Voice =~60 dB
Heavy Traffic =~80 dB
Rock Band =~120 dB
Pain/Damage Threshold =~130 to 140 dB
 Loudness differs in many ways from intensity.
The threshold depends upon intensity and frequency.
Intensity doubles every 3 dB; loudness doubles every 8 dB.
Pitch
The dimension of sound that most closely relates to frequency.
The higher the frequency the higher the pitch.
Discrimination between two pitches depends on the frequency of the lower pitch:
Weber Fraction:   (f1 - f2)/f2  =  0.004
e.g.
(251-250)/250= 0.004 (1004-1000)/1000=0.004
Pitch is not the same as frequency
Pitch will change as intensity is increase and frequency is kept constant.
The Interdependence of Loudness and Pitch
First studied by Fletcher and Munson (1933).
Called Fletcher-Munson Curves or Equal Loudness Contours.
Method:
Subjects adjusted tone of different frequencies to match loudness of 1000 Hz tone
the intensity of 1000 Hz tone was varied over trials.
Thus, all tones that match a 1K Hz tone of a given intensity should all be equally loud and connecting those on a graph of intensity by frequency should give an equal loudness contour.
The Interdependence of Loudness and Pitch - 2
As intensity of the 1K Hz tone increase, the contours get flatter.
Relates to the Loudness button on your stereo.
This relationship again illustrates the difference between physical dimensions and psychological experience.
Application to Human Factors
Sound Button on Stereo
Most recording are at region where loudness if fairly constant across frequency.
We may play at a lot lower level where loudness does depend on frequency
Alters what we hear because we lose sensitivity to low and high frequencies faster than middle frequencies.
Sound button compensates for this by boosting high and low frequencies.
Fourier Analysis
A mathematical procedure to break down complex waveforms in to simple components, usually sinewaves.
The ear does something like this.
Fourier Analysis - 2
Let us use this stimulus as our complex wave.
It is called a square wave.
How Fourier Analysis Works - Briefly
The Frequency Domain
Frequency of Sinewave along the x-axis
Amplitude of Sinewave along the y-axis
How Fourier Analysis Works - Briefly 2
How Fourier Analysis Works - Briefly 2
Effects of Multiple Tones
Beats
Perception of intensity changes from two nearby frequencies
From constructive and destructive interference
Frequency of beating is difference in frequency between the two tones, e.g. 101-100 = 1 Hz beats
Effects of Multiple Tones - 2
Missing fundamental
Fundamental is lowest pitch of a tone
higher frequencies called harmonics or partials
Perceive a same pitch even without  fundamental
Allows us to tell female vs. male voices on the telephone.
The Missing Fundamental
Removing the Fundamental
Full vs. Octave
Octave vs. Missing Fundamental
Masking
DEFINITION: one tone is rendered less perceptible by another auditory stimulus.
Tone Masking
low tones will mask higher tones better.
due to shape of traveling wave (skewed towards base, higher frequencies).
Noise Masking
Noise is sound energy that lacks coherence.
Beyond a point adding more frequencies to the noise does not increase masking.
Critical bands: region of basilar membrane where sound energy is summed together.
Application to Human Factors
Consider Noisy Environments
How keep all the sounds distinguishable?
Consider sirens and other alerting sounds?
Is simply loud enough or necessary?
The Perception of Auditory Direction
Eyes can see only in one direction at a time.  Ears are not so limited.
Interaural Time Difference/Phase
Description - sound has to travel farther to ear on farther side of head
This difference can be detected if as small as 0.1 msec.
Works for clicks and tones with frequencies < 1000 Hz
Precedence Effect - Tendency to suppress later arriving parts of a sound
Time of Arrival
Time of Arrival
Time of Arrival
Time of Arrival
The Perception of Auditory Direction - 2
Interaural Intensity Differences
Description - Head shadows sound so that farther ear will hear a slightly less intense sound.
Just as we suppress later sounds, we suppress less intense sounds.
Works best for relatively high frequencies.
This ability to  hear sounds from all directions is useful to design alerts.
Interaural Loudness Differences
Signal Detection Theory
The Detection Situation
The Stimulus is:
Subject
Judges
Stimulus
to be:
Sensory Events Underlying STD
Measures of a Sensory Event - d’ and b
Applying Model to Types of Outcomes
Errors in Signal Detection Theory
Effects of d’ on Sensitivity
Effects of b
Receiver Operating Characteristic