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Light |
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A form of Electromagnetic Energy |
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Two Complementary Descriptions |
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Particle - Photon is unit of light. |
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Wave - like a wave in ocean |
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Electromagnetic spectrum |
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gamma - 10-14 - 10-12 |
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x-rays - -- ~10-9 |
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Ultraviolet -- ~760 nm (>10-7) |
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° Visual 760-380 nm |
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Infrared <10-6 - ~10-3 |
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radar -- 10-1 |
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radio bands > over a mile |
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Wavelength relates to color, e.g., the spectrum |
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Usually measured in billionths of a meter -
nanometers or nm |
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Amplitude = Intensity relates to brightness |
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Measures use only that light that is effective
in stimulating the human eye. |
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Important types of measures of Amplitude |
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1. Illuminance - light falling on a surface |
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2. Luminance - light coming off a surface |
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3. Reflectance = luminance/illuminance |
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4. Contrast Ratio = luminance of brightest
area/luminance of darkest area |
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1. Sclera |
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2. Cornea |
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3. Aqueous Humor |
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4. Iris |
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5. Pupil |
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6. Lens |
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7. Ciliary muscle |
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8. Retina |
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9. fovea (pit) |
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10. blind spot/optic disc |
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11. Pigment Epithelium |
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Two Types of Receptors |
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Rods |
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~120 million/eye |
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night vision |
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no color |
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not in fovea |
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most about 20deg in periphery |
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Cones |
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~7 million/eye |
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day vision |
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three types so color vision |
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most in fovea |
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DEFINITION: The adjusting of the lens thickness
to focus at different distances. |
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Necessary because can only see clearly one
distance at a time |
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Goes very rapidly |
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Closes can focus in Near Point |
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Farthest can focus is Far Point |
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Loose ability to focus as age - moves towards
far point |
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In dark accommodation moves to ~1 meter from
face |
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As fatigue, accommodation moves to this dark
focus. |
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DEFINITION: ability to resolve or see fine
details. |
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Visual Angle: DEFINITION: Angle formed by object
on retina. |
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Types of Acuity: what is meant by acuity depends
upon the stimulus used to measure it. |
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Detection: black bar on white field |
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Resolution: a grating |
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Recognition: e.g. Snellen, where |
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you read letters. |
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Measures of Acuity |
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20/20: can see at 20 what a normal person
can see at 20. |
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This is normal, not perfect, vision. |
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20/200: can see at 20 what a normal
person can see at 200. |
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Visual angle of the critical feature in a test,
e.g. the width of the bars in a grating. |
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A typical population average is 1 arcmin (1/60
degree). |
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Acuity and Retinal Location: |
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Best at fovea.
Falls off rapidly in periphery.
Is tied to density of cones. |
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DEFINITION: the minimum contrast ratio that can
be detected. |
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Indicates the smallest difference between shades
of gray that can be detected. |
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Depends on Spatial Frequency |
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DEFINITION: how many pairs of white and black
bars fit into 1 deg. of visual angle. |
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Low spatial frequency |
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few bars/deg. |
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High spatial frequency |
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many bars/deg. |
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Our sensitivity to contrast depends on this
spatial frequency. |
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Peak sensitivity is 4-6 cycles/degree. |
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The highest spatial frequency we can see at any
contrast is limited by our acuity. |
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Increasing contrast above threshold will allow
for faster identification, up to a point |
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Beyond a certain contrast ratio - about 3 to 1
or 4 to 1 - increasing contrast ratio has no effect (Krantz, Silverstein,
& Yeh, 1992) |
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Operating Range of Vision - 1:1014 |
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if: |
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1 cent (threshold) =100 |
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Most incomes are between $10,000 and
$100,000 = 106 to 107 |
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GNP of U.S.A. for 1 year |
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= ~1015 |
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Duplex Theory of Vision |
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Two eyes in one. One for day. One for night. |
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Dark Adaptation |
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The term applied to the increased sensitivity
that occurs when we enter a region of lowered sensitivity. |
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Two phases: |
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early rapid phase - lasts ~7 minutes and due to
cones. |
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later slower phase - complete in about 30 to 40
minutes due to rods. |
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Light Adaptation |
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Takes 2-3 minutes |
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We move our eyes because of the limited field
with good acuity. |
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There are 6 eye muscles |
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4 rectus |
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2 oblique |
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Types of Eye Movements |
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Version: Both eyes move together |
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Vergence: Eye move in opposite directions |
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Version |
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Saccades, most common |
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places object on fovea. |
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can be > 400 deg/sec. |
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Takes ~ 200 msec to begin |
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Smooth Pursuit |
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track moving objects |
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relatively slow ~30 deg/sec. |
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Vergence: |
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Convergence (together) and divergence (apart) |
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Allows us to look at closer and farther objects. |
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relatively slow and also takes about 200 msec to
begin |
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Elements of Color |
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Hue: refers to the color name we apply. |
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Saturation: purity of color, to desaturate add
white |
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Brightness: |
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Trichromatic Theory of Vision |
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We have three classes of cones |
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L or red: peak at 564 nm |
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M or green:
peak at 534 nm |
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S or blue: peak at 420 nm |
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Color Matching in the Trichromatic Theory |
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Two patches of light will appear the same if the
activity across the three cones is the same, regardless of wavelengths
making up the two patches. |
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In general, can match any one color with three other colors |
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This is where we get three primaries. |
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Neutral colors - whites and grays |
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a balance of activity across the three
receptors. |
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Formalization of the Trichromatic Theory |
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By CIE originally in 1931 |
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Based on 300 observers |
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to develop standard |
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observer. |
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A set of Equations that |
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allow predictions of |
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matching. |
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Used in photo printing, |
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TV and film. |
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Updates in 1960, 1976 |
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Most can be understood using Trichromatic Theory |
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Dichromatism: Missing one of the three cones |
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Dichromats tend to see through camouflage better
than thrichromats |
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Other Types |
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Monochromatism: One cone or only rods |
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Anomalous Trichromats: Three cones but one is
different. |
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Color Opponent Theory |
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Four Primaries: red-green, blue-yellow |
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Arranged in opposition pairs |
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Red vs. Green |
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Blue vs. Yellow |
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Add on to other get neutral color |
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Never see a mixture of opposition pairs. |
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Evidence: |
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complimentary colors, color aftereffect,
simultaneous contrast, color naming - try it with just red, green blue and
yellow |
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Cells in visual system respond this way. |
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If retinas are flat (2 dimensional) how do we
see depth (the 3rd dimension)? |
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We use cues: sources of information about depth. |
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Monocular or one eye cues |
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Binocular or two eye cues |
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Vergence (Only cue to give absolute depth
information): |
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muscular feedback from effort to converge or
diverge gives information about depth. |
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works only for relatively near objects: <20 |
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Stereopsis |
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Binocular Disparity: measure of difference of
position of an object on the two retinas |
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DEFINITION: ability to use binocular disparity
to see depth. |
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Basis of
3-D movies |
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Accuracy of Depth Judgments: |
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In general, more cues more accurate. |
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Size Constancy |
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DEFINITION: seeing objects as a relatively
constant size despite change in retinal image size. |
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Sretinal image a 1/distance to object
(a mean proportional to) |
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Sperceived = Constant |
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Can be quite useful in object recognition |
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A Variation is Emmerts Law for after effects |
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Sretinal image = Constant |
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Sperceived a distance |
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Also applies to depth generated by stereopsis |
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To experience Emmerts Law fixate the center of
the dot below for about 45 seconds.
Then quickly view the next slide and note the size. Then look at surfaces of different distances,
also noting the size. |
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