Overview of Human-Machine
Systems
A Model of Control
Systems Theory
Important Elements of
Movement
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The Following Topics Will be Covered |
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Reaction Time: |
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Time from Signal to Movement to the
beginning of the movement |
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e.g. time from red light till begin to
move foot. |
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Duration of Movement: Movement Time |
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time from beginning of movement of foot
till it reaches the break and applies pressure. |
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Reaction Time + Duration of Movement =
time to reach motor goal. |
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The Nature of Movement Control |
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The Nature of Acquisition of Motor
Abilities |
The Muscular System
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The Striated Muscle (those responsible
for voluntary movements) |
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Anatomy - Two types of fibers |
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Extrafusal Fiber: these fibers do the
work of the muscle. |
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Intrafusal Fiber or Muscle Spindle:
controls muscle tone and provides important sensory information. |
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Contraction |
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Controlled by the nervous system |
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Muscles only shorten (i.e., only go one
direction) |
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Organized in opposition pairs. |
The Muscular System - 2
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Neural Input into the Muscle |
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Extrafusal fibers are input by alpha
motor neurons |
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These neurons are large and fast. |
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Intrafusal Fibers are input by gamma
motor neurons |
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These neurons are relatively small and
slow. |
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They are involved in the control of
muscle tone. |
Proprioception: Sensing
Muscle Condition and Limb Position
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Sensory Endings in Muscles |
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Anulospiral: wraps around muscle
spindle, senses dynamic changes in muscle length. |
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Flower spray: looks like little
flowers, sense static changes in muscle length, helps determine position. |
Proprioception: Sensing
Muscle Condition and Limb Position - 2
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Sensory Endings in Tendons |
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Golgi Tendon Organ: determines stretch
and tension. |
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Sensory Endings in Joints |
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free nerve endings and Pacinian
Corpuscles |
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sense pressure and release from
pressure due to change in joint angle. |
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only sensitive to extreme angles. |
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skin supplements joint receptors. |
Reaction Time: General
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History |
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Nevil Maskelyne (Head of Greenwich
Royal Observatory) fired Kinnebrook, a new assistant for being consistently
slower than Maskelyne in observation times. |
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German astronomer, Bessel, developed
personal equation. |
The Stretch Reflex
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Neural Input into the Muscle |
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Extrafusal fibers are input by alpha
motor neurons |
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These neurons are large and fast. |
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Intrafusal Fibers are input by gamma
motor neurons |
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These neurons are relatively small and
slow. |
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They are involved in the control of
muscle tone. |
Slide 10
Slide 11
Slide 12
Slide 13
Slide 14
Slide 15
Slide 16
The Stretch Reflex and
Muscle Tone
Muscle Tone
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Muscle tone is the general state of
contraction of the muscles. |
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If you have low muscle tone the muscles
are flaccid (relaxed). |
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If high muscle tone, the muscle is
contracted. |
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Muscle tone changes over time, e.g.
during a step |
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Muscle tone is low as we pick up our
leg |
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Muscle tone is high on all leg muscles
as we prepare to put it back down and it has to support our weight |
Slide 19
Slide 20
The Spindle and Stretch
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What happens when the spindle is
stretched? |
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Which motor neuron is effected? |
Slide 22
Slide 23
The effects of g motor
neuron activation
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What happens to the rubber bands in the
model? |
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Can the sensory endings tell the
difference in the cause of the stretch? |
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What happens when the spindles are
stretched? |
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How could this be used in muscle tone? |
Reaction Time: General -
2
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History - continued |
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Donders Subtractive Method |
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Three Types of Trial |
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a reaction: Stimulus and response
are always the same. |
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b reaction: More than one stimulus,
each with own response. |
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c reaction: More than one stimulus,
only one of which has a response. |
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The subtraction |
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a reaction time = nervous system
conduction from sensation to motor response. |
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c - a time = identification time.
Why? |
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b - c time = selection time. Why? |
Reaction Time: General -
3
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Types of Reaction time |
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Simple: one stimulus, one response. |
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Factors Effecting Simple
Reaction Time
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Typical Situation |
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First Stimulus: a Ready or Warning
Signal, alerts subject to upcoming reaction time stimulus. |
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Foreperiod: the time subject waits for
the reaction time stimulus, may be constant or variable. |
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Second Stimulus: the Reaction Time
Stimulus, the stimulus the subject responds to. |
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Response: the reaction time is the time
from the onset of the reaction time stimulus to the beginning of the
response. |
Factors Effecting Simple
Reaction Time-2
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Reaction Time Stimulus Effects |
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More intense stimuli lead to faster
reaction times. |
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Increased duration of stimuli lead to
faster reaction times. |
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Auditory stimuli lead to slightly
faster reaction times. Why? |
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Foreperiod Effects |
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For constant foreperiods, increases in
duration increase reaction times. |
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For variable foreperiods, increases in
duration reduces reaction times. |
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Why? Expectancy. |
Factors Effecting Choice
Reaction Time
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While not directly studied, most of the
effects for simple reaction time are expected to generalize to choice
reaction time. |
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The Effects of Number of Alternatives |
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Hick found reaction time increased as
the number of alternatives increased. (finger press to light): Hick's Law |
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Mowbray found reaction time did not
increase as the number of alternative increased. |
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These conflicting results may be
resolved in the next two findings. |
Factors Effecting Choice
Reaction Time-2
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Stimulus-Response Compatibility |
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The more compatible (the more similar)
the response and the response key layout is to the stimuli, the faster and
more accurate are the responses. (Fitts & Seeger, 1953). |
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Sometimes compatibility is determined
by cultural norms (population stereotypes). e.g. what side is the hot water
control and which way do you turn it for on? |
Factors Effecting Choice
Reaction Time-3
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Practice |
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Practice reduces reaction time, and the
more alternatives, the more practice helps. |
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Apply to the conflict on number of
alternatives |
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Incompatible, novel tasks follow Hicks
Law. |
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Compatible, well practiced tasks do
not. |
Speed/Accuracy Tradeoff
Fitt’s Law and Movement
Time
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The index of difficulty (ID) |
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A = amplitude or size of movement |
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W = width of target or accuracy
required |
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Fitt's Law |
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MT = Movement time |
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ID
= Index of difficulty (above) |
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a,b = constants |
Motor Learning and
Knowledge of Results
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Motor Learning is development of a
skill, e.g., writing. |
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Tasks may be discrete or continuous. |
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Feedback or Knowledge of Results (KR) |
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Trowbridge and Cason (1932) |
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Task: draw 3” line blindfolded. |
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Conditions: |
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No KR |
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Qualitative KR |
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Quantitative KR |
KR and Practice
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With sufficient practice, KR can be
removed without loss of performance (Newell, 1974). |
Distribution of Practice
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The classic experiment: Dore and
Hilgard (1937). |
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Subjects' task was pursuit rotor. |
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initially all groups were given 3 one
minute trials with 1 minute rests for each block. |
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after 3 blocks |
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group 1: 11 minute rests |
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group 2: 3 minute rests |
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group 3: only 1 minute rests. |
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The longer the rest the greater the
performance. |
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Suggests that distributed (rested)
practice is superior to massed practice. |
Distribution of Practice
- 2
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The challenge: Adams and Reynolds
(1954) |
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also used pursuit rotor |
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one group always had distributed
practice |
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All other groups started out in massed
practice |
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The distributed group performed better |
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Other groups switched to distributed
practice |
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Distributing practice has more of an
effect on performance not learning |
Theories of Motor
Learning
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Adam's Two-Stage Theory |
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Elements of Motor Behavior |
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Perceptual trace: reference input into
comparator. |
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Memory trace - motor commands for a
given movement. |
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You may lack either trace. |
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How learning proceeds: |
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the VERBAL-MOTOR stage: |
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subject is without perceptual trace. |
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subject is unable by self to judge
improvement. |
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improvement depends upon KR. |
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the MOTOR stage. |
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the subject has a good perceptual
trace. |
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external feedback is practically
unimportant. |
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behavior can still improve even without
external KR. |
Theories of Motor
Learning - 2
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Fitts and Posner's Theory: Three stages |
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Element learning: learn the elements of
the skill. |
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Associative stage: learn how these
component behaviors link together. This stage requires attention. |
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Autonomous stage: Performance does not
require attention. |
Apply to Human Factors
Projects
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Reaction time |
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Speed-Accuracy Tradeoff |
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Skill Acquisition |